/*
========================================
  車体オブジェクト
========================================
 */
/* １つめ */
/* オブジェクトの最小値・最大値・テクスチャーバンク情報等 */
#include "dat/carobj/car01.h"
/* オブジェクトの長さ・オブジェクト本体 */
#asm
  .seg  dseg
obj01_g::
  .binload "dat/carobj/car01.agc",4
obj01_g_length::
  .binload "dat/carobj/car01.agc",0,4
#endasm

/* ２つめ */
#include "dat/carobj/car02.h"
#asm
  .seg  dseg
obj02_g::
  .binload "dat/carobj/car02.agc",4
obj02_g_length::
  .binload "dat/carobj/car02.agc",0,4
#endasm

/* ３つめ */
/* STAGE-1の車 */
#include "dat/carobj/car03.h"
#asm
  .seg  dseg
obj03_g::
  .binload "dat/carobj/car03.agc",4
obj03_g_length::
  .binload "dat/carobj/car03.agc",0,4
#endasm

/* ４つめ */
/* STAGE-2の車 */
#include "dat/carobj/car04.h"
#asm
  .seg  dseg
obj04_g::
  .binload "dat/carobj/car04.agc",4
obj04_g_length::
  .binload "dat/carobj/car04.agc",0,4
#endasm

/* ５つめ */
/* STAGE-3の車 */
#include "dat/carobj/car05.h"
#asm
  .seg  dseg
obj05_g::
  .binload "dat/carobj/car05.agc",4
obj05_g_length::
  .binload "dat/carobj/car05.agc",0,4
#endasm

/* ６つめ */
/* 最終ボス */
#include "dat/carobj/boss.h"
#asm
  .seg  dseg
boss_g::
  .binload "dat/carobj/boss.agc",4
boss_g_length::
  .binload "dat/carobj/boss.agc",0,4
#endasm

